It would be wrong to look at a game developed in the early 1990s with modern expectations, and it would be equally as wrong to judge it in the same way. This interferes with drifting because i suddenly pop up in the air. sometimes bumps that make your cart jump can't be seen (rainbow road). the slightest graze over a gap will cause you to fall through, when in reality a go kart would just go over it. Can't drift sometimes when there are too many karts around, because the bumping physics was so much. The extremely low overall acceleration of all characters completely breaks the pace of the game if you bump into a wall. There's so much bouncing of the kart when hitting other things that it feels like I'm playing bumper cars. AI can also clip through obstacles, adding to the infuriating unfairness. the game has aged terribly visually and the gameplay. Don't know when the opponent will use star. Don't know when opponent will drop an item behind. Its unfair for the player, and makes it infuriating, because you can't plan for anything accurately. Rather than improve their driving code, the devs opted for giving them unlimited items and special items. AI throwing more than one item despite not having touched a item square since last item use. there are times where I need to literally stop my car and wait for the stones to go back up to continue. You can get amazing items in first, and **** items in last - the stones in Bowser's castle stays on the ground too long. And it opens the player up two more unwanted random collisions, which can become a domino effect a random negative actions. It takes control away from the player in a very unfun way. Hence sometimes I run into the wall because I couldn't see it until it was in front of me. objects that block your way, that should be risen up in the 3D plane, aren't. objects are also very hard to see distance wise, like if a piranha plants is coming close to me, it just gets gradually bigger in integer steps rather than a fluent motion. Bad - it's really hard to see because of the pixelated background. the karting idea is original, and items were incorporated well, doing a good job of recreating the Mario theme in a racing setting. Good - 3D view was ambitious for its time. objects are also very hard to see distance wise, like if a Horrendously unbalanced AI. it's really hard to see because of the pixelated background. Mario Kart remains one of my favorite series, but for me, at least, it got off to a shaky start. As a single-player game, it is a mostly frustrating grind against an unrelenting computer with highly-aggressive A.I., severe rubber-banding, slippery controls, and frustrating course layouts. I'm sure there is a lot of fun to be had in multiplayer, something I've not experienced with this first game in the series. Since then, I've made many attempts to enjoy it, using different consoles and controllers, and it still fails to entertain me the way it has for so many millions of other players. I don't recall playing it at all prior to its release on the Wii Virtual Console. ![]() Super Mario Kart was one of the few major, best-selling Super Nintendo Entertainment System games I did not own when I was a kid. ![]() ![]()
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